SHIN, R. (2010). Taking Digital Creativity to the Art Classroom: Mystery Box Swap. Art Education, 63(2), 38-42. Retrieved from Education Research Complete database.
This article by Shin looked at taking digital creativity into the art classroom. Shin mentioned how this generation is so tech savvy and that educators need to use new technologies in their teaching and not just consider these technologies "as a detrimental part or contempary pop and visual culture". the paper firstly explored the concept of digital creativity and then looked at case studies into three separate art activites that classes done using web 2.0 technologies. This was a great article that will really help my research.
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